From Dusk Till Dawn incorporates the feature nicely, letting you discover characters during the adventure that won't always hang around or survive, but do add an innovative element of support as you fight the undead.Īnother horror feature employed is the idea of defending a specific locale from monsters instead of continuously trudging into the unknown. The one-person-against-all formula of survival horror games has always eschewed the basic tenet of horror - to heighten suspense, there must be a group of people slowly being whittled down by lurking monsters or maniacs. The only requirement is to have good aim and be quick on the trigger. No frilly, wacky puzzles to solve, no need to combine obscure items, find specially marked crests, or play piano keys in a special order. The action is simple - find weapons, then hunt down monsters and blow them away. Designer Hubert Chardot, creator of Alone in the Dark, infuses the somewhat stale genre with a new approach, by stripping the game to its bare essentials, not by adding elements that get in the way. Unfortunately, sloppy gameplay negates the gains made in development. From Dusk Till Dawn incorporates some innovations into the survival horror genre and, in general, gets a good many things right in presenting a more traditional idea of horror.
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